DIMENSIONAL REALM BREACH

The ultimate objective of any hyperdimensional ambush is realm breech, the penetration through a realm boundary.
Like a syringe breaking through skin, realm breech allows direct injection of disruptive influences into the target realm.
This operation consists of three steps:
- stalking
- baiting
- bridging
Stalking is the act of reading the weaknesses of a target and moving into position to exploit
those weaknesses. This is achieved either through remote monitoring or direct sampling of the auric field.
Methods of remote monitoring include remote viewing and data gathered through neural implants.
Remote viewing requires that the observer be within mental proximity of the target and have
sufficient frequency bandwidth to access a good portion of the target's probable futures.
Hostile aliens and their subordinate human military factions occupy a narrow bandwidth and must use psychically talented abductees possessing greater bandwidth to remote view a wider range of probable futures.
Such abductees may either be teleported into an underground base or under hypnotic trance dictate information about assigned targets, or if implanted with remote mind
programming technology they may be utilized as such while asleep in their beds.
Direct sampling of the auric field necessitates both physical proximity and a stimulated
emission of vibratory energy. For instance, black helicopters outfitted with frequency
sampling equipment may hover loudly near the target in order to induce a fear/panic
reaction that stimulates the soul into giving off a measurable vibratory response.
At the very least this provides an immediate readout of one's vulnerabilities, and at most it
pushes one into deeper fear and paranoia that puts one further into their vibratory territory.
The aura can also be sampled when a target interacts face-to-face with certain implanted
individuals.
Once vulnerabilities are ascertained, the target may be programmed accordingly and baited into dropping his or her frequency, committing self-sabotage, and attracting through realm boundary gaps a disruptive variety of learning lessons.
Overreaction to these disruptive
experiences may further drop frequency and allow for a more intensive round of programming and baiting.
Through this process the programmers can run a careless target into the ground.
A common form of realm baiting involves strangeness for the sake of strangeness, weird experiences that have no point other than to arouse obsessive intrigue in the target.
For the unfortunate recipients, curiosity leads nowhere but further into the trap.
That these inexplicable or mysterious experiences are real is undeniable, however they are often decoys void of deeper significance.
Trying to find that deeper meaning is simply opening the door to more of the same, and in this way life can get strange indeed and madness is not an uncommon result.
Every drop in frequency drops another bridge across the castle moat.
